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Abandoned Castle Escape

A school assignment, where there requirements were to create a level in Unreal Engine 4 using Blueprints, and the primary mechanic must be the ability to shoot. My goal for the project was to create a puzzle platformer utilizing the shooting mechanic to activate triggers so that the player could progress. I did not create any of the assets in this level, instead utilizing what was available with the Unreal 4 Starter Content and the free Infinity Blades: Grasslands assets to attempt to create the feel of an abandoned castle throughout the level.

The map of the level, showing four chambers, moving platforms, and switches.

The map of the level, showing four chambers, moving platforms, and switches.

The first chamber of the level, where the player must activate a switch hidden across the pit and leave through the gate.

The first chamber of the level, where the player must activate a switch hidden across the pit and leave through the gate.

The final puzzle of the level, a switch that can only be reached by hopping between platforms as they move up and down.

The final puzzle of the level, a switch that can only be reached by hopping between platforms as they move up and down.

The final chamber of the level, where the exit can be glimpsed but not reached on the other side of a pit.

The final chamber of the level, where the exit can be glimpsed but not reached on the other side of a pit.

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