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Environments

When starting into Game Design, my first real passion was for bringing environments to life in the game engine, where they could be explored and experienced in full. Here are a few of my projects.

Click on them to check out the greater project.

A shot of my cave environment.
Realistic Cave Environment

This was my Capstone project completed in my last semester at UTD. This was a self run environment project almost entirely created by myself within a period of 4 months.

The key shot of my Dr. Diggin's Workshop environment.
Dr.Diggins' Workshop

Inspired by the 2008 Nintendo game, Fossil Fighters, this school project modernized the look of the game in a new scene inspired by the character Dr. Diggins.

The key shot of my garden swing environment.
Garden Swing

This was a school project I took on specifically to challenge myself to learn how to create convincing foliage and outside scenes.

The key shot of my magic shop environment.
Magic Shop

The final project for my first environments class, this scene, creating in Unity, depicts the interior of a magic shop that I created in a prior work.

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