Game Design
Throughout my educational and working career, I've had the opportunity to work on several levels and games. Here is a selection of my work. Click on them to check out the greater project.
At CAPTRS, the first game I worked on was the digitization of the Reliability Game, a Knowledge Acquisition Analytical game focused on examining bias when making decisions. I have since worked on all variations and further development of this series of games.
A CAPTRS Game created by Chief Scientist Francesca de Rosa, who tasked me to build a backdrop of a dark future that players would have the opportunity to bring color back into in this game exploring policy around Anti-Microbial Resistance.
CAPTRS first boxed-and-ready game that explores Cascading Effects during Crisis Scenarios, which I was tasked to design the art and experience for.
I worked as a Level designer and set-dresser for the Indie Company Tezcatek on their first game, Carpathian Nights, a Castlevania-inspired action pixel platformer.
A school project done in Unreal Engine 4. The goal was to create a level involving a shooting mechanic. My goal was to create a 3D puzzle platformer level, with the player using the gun to activate switches.