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Fossil Fighters game cover

Dr. Diggins' Workshop

This project was a school assignment that I turned into a challenge by pushing myself to create content in a non-realistic style, and recreating something inspired by someone else's work. For this project, I created a workshop for the character Dr. Diggins from the 2008 game Fossil Fighters, in a modernized version of the game's style. All assets were modeled in Maya, textured in Substance Painter, and Rendered in Unreal Engine 4.

The Key Shot, a close up of a fossil rock with a partially exposed skull, tools, paper, and dino medals scattered about haphazardly.

The Key Shot, a close up of a fossil rock with a partially exposed skull, tools, paper, and dino medals scattered about haphazardly.

A supporting shot showing the table from above.

A supporting shot showing the table from above.

A second supporting shot, showing more of the room and scene at an angle.

A second supporting shot, showing more of the room and scene at an angle.

Three of my reference photos, pulled from the original Nintendo DS Game. Dr. Diggins' office in the game, and two fossil trays with fossil rocks in varying states of cleaning.

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