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CAPTRS: EMCE
One of CAPTRS most successful games, E.M.C.E. (Emergency Management Cascading Effects) focuses on challenging players to deal with an ongoing crisis, where events that are not resolved lead to further problems later on.
Led by Chief Game Designer Micael Sousa, my role in this project was to take his prototypes and create a cohesive, immersive first draft, and then to further expand on those designs after playtesting to deliver a clean, professional final product.






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