
CAPTRS: A3P
CAPTRS first in-house game, developed by Game Designer Francesca de Rosa, was a Knowledge Acquisition Analytical game (K2AG) utilizing a Triangle to illustrate player belief in a specific hypothesis, which then expanded into a suite of customizable games all built off this framework and was given the working title of the 'A3P' ( Assess, Align, Activate for Preparedness) or 'Triangle' games for early playtest and release.
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My own role with these games was to redesign the analog assets for a better player experience, and to facilitate the building of the digital game through the creation of detailed mocks, and a constant playtest and feedback process with the game developer.
Reliability Game - Maritime Edition
When I joined CAPTRS, the first project I worked on was a series of mocks for the first implementation of the Digital Version of the Reliability Game (the first variant of A3P), which had a Maritime Scenario.
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We were attempting to implement a series of scenario screens and the first draft of a tutorial to the already built game.


Reliability Game - Pathogen Edition
The next project I worked on with A3P was the full implementation of the Pathogen Scenario of the Game. This required building a new background and color pallet, new graphs, and rebuilding mocks of the entire game with new features, new scenario, and new cards.

Reliability Game - Dengue Edition
I also pulled together graphics for the Dengue Edition of Reliability, both digital and analog versions.

Pathogen Situational Awareness (PSA)
Another variant of A3P, the PSA game is less focused on the reliability of information, and more on active threat assessment. I update the graphics for the analog version of this game in my first year at CAPTRS, and have maintained it ever since.

ACTIVATE
An extra module for PSA, ACTIVATE takes threat assessment to the next level by allowing the players to explore organizational activation. I built the initial boards for a large conference (expected 150-200 players) to play on in groups of 6.
